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This is a detailed 4-player map with lighting set for evening. It was designed for skirmish play, with asymmetrical starting positions. It is suitable for 2v2 or FFA games. The setting is the desert of North Africa, at an abandoned Nod Tiberium harvesting installation. All of the expansion Tiberium is found down in a huge mining pit, with a limited amount of space for building. Control of this pit is key to dominating the battle, but watch the back entrance to your base. The extremely rugged terrain provides many choke points to establish defensive positions. Includes 2 tech buildings and some hostile creeps. Enjoy the map!
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This is a large specialty map with pre-built base areas including walls. Play as GDI and choose the 'RIGHT' side of the map. Go up against Nod and play either medium or hard mode. In your pre-built GDI base you'll find base defenses already set to go and all powered up. There's also a few 'veteran' units at your command to get you started. I have included six tiberium silos so you don't have to worry about building them early in the game. Readme file contains more info and where to install your C&C3 maps. Two versions of the map available, one with fog effect, and one without. Enjoy the map!
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The Last Ore Chasm is my first map for C&C 3 and coincidentally my first map using World Builder. The last RTS map I created was back in the original Red Alert days, so it's been awhile. The theme of the map is inspired by the last mission of the GDI SP scenario and is thus a Red Zone chock full of ore chasmy goodness. As far as the gameplay goes, I directly opposed the direction that most of the official maps took. Rather than open everything up and allow for "limitless possibilities" (as the WB manual suggests) I chose to tighten everything up and create a few key chokepoints to govern gameplay. Hopefully this will quash the rabid tank rushing strat that is so prevaIent.
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This is a detailed 2-player map. Has many expansion fields and tech objectives. Map is a good balance between choke points and open land. Also features a back door to each base for sneak attacks. A very nice eye appealing layout with good use of textures. Enjoy the map!
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Tournament Desert Classic |
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This is a remake of the 2-player TD map for Generals. Uses the same heightmap of the original C&C Generals TD design, scaled up to suit CnC3's larger units and structures. Tiberium fields and refineries layout designed to provide a similar 'economy feel' to the original map, proportionally to the CnC3 gameplay and economy flow. Excellent well balanced map for heads up play.
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