| Hardware Canucks - Command & Conquer 3 Tiberium Wars Review |
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Command and Conquer 3: Tiberium Wars Command and Conquer, and its sequels and spin-offs, all play with a very distinct style and an extreme pace. While other games like Supreme Commander reward grand strategy and Dawn of War stresses aggressive expansion, C&C has been about perfecting the build order, teching up, pumping out a mob of powerful units and laying waste to one’s foes. Multiplayer games are extremely fast. High-level games rarely seem to last longer than 15 to 20 minutes. This is a game that rewards mechanical efficiency and tactical ability. Wasted movements will get you killed. There is a Siege mode prevents players from attacking early in the game, but this usually just serves to prolong the inevitable. On the other hand, this ruthless style is not necessarily a bad thing. C&C3 is a game of skill. The sides are more or less balanced (I have a definite affinity for the GDI over the other two, but that maybe just me) and there are no sure fire ways to win (though some are more efficient and common than others). Like any good fighting game or first person shooter, this game is intense and rewarding, especially when playing against an opponent of similar skill. The online match making service provided with the game generally works well and you can be playing in seconds. The game also provides a remarkably robust Skirmish mode with customizable AI, which is excellent for honing your skills, but the best place to be is still online. ![]() ZOMG, It’s Billy Dee Williams! Besides its distinct play style, Command and Conquer is known for its use of Full Motion Video cinematics to tell its epic sci-fi story. In the “glory days” of the FMV, developers would hire B and C list actors, light them terribly, and give them embarrassing dialog and directing to bring the feel of authentic Hollywood to their games. Thankfully, these dark days passed quickly but are still alive in Command and Conquer 3 with tongue firmly in cheek. The series’ original director, Josephe Kucan, who also plays the series’ primary villain Kane, the messianic leader of the Brotherhood of Nod, directs the movies. The story rides the line of cliché fare with a twist that comes off with the subtly of a monster closet in Doom, but it gets the job done. Disappointingly, the videos suffer from an awkward cinematography. They are always locked into a first person perspective, which is supposed to be the view of the player (I guess), forcing these actors to emote directly into the camera; a difficult feat for anyone to pull off. Still, it’s fun to see famous people slum around in gaming. ![]() Performance Issues: The Surprising Lack Thereof For a game that looks as good as it does, it runs extremely well on less than beefy systems. Uncomplicated but distinctive units and effects run silky smooth, even on my less than bleeding edge rig. C&C3 has the ability to take advantage of more powerful hardware, but mercifully is not a requirement. Command and Conquer 3: Tiberium Wars is a fantastically fun if somewhat anachronistic RTS. The game lacks the revolutionary innovations introduced by competitors in recent years but it almost would not be Command and Conquer if it did. If you are a longtime fan of C&C, this game brings the goods to the battlefield. Get it! Even if you don't feel nostalgic for Mammoth tanks, Orca jets and Kane's big bald cue ball head, it is still great dumb fun.
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