| Version 1.07 Patch Notes |
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This patch for Command & Conquer 3 Tiberium Wars enables the Mod SDK, fixes several bugs, and makes some balance changes. · Fixes for various cheats have been put into place. Please be advised that players attempting to tamper with the game may cause online matches to automatically desync. Bug Fixes · Fixed a bug that wouldn't allow GDI projectile shells to track targets properly. · Fixed a bug that caused the Scrin Drone Platform to self- destruct when coming in contact with an enemy upgraded Scrin Annihilator Tripod. · Fixed a bug with decoyed GDI Mammoth Tanks created by the Nod Decoy Army support power that allowed them to crush enemy units. · Fixed a bug where support powers, Scrin Tiberium Vibration Scan and Nod Radar Jamming Missile, deducted twice the amount of credits indicated. · Fixed errors that caused some players to experience unexpected problems due to copy protection. Balance Changes · Scrin Mothership will now take 8 seconds to deploy over the Scrin Signal Transmitter, where it will be unselectable by user but can be attacked by opponent. Scrin Mothership speed has been increased by 33%. Weapon chain reaction delay increased by 1 sec. · GDI Pitbull health reduced by 20%. Mortar given a scatter radius of 50. Mortar upgrade cost increased to 2000 from 1000. · Scrin Buzzer Hive now leaves 1 Scrin Buzzer instead of 3 when destroyed or sold. · Cranes for all 3 factions can no longer build defensive structures or superweapons. · Harvesters' rate of collecting Tiberium has been made equal across all factions. Harvesters will now unload at the refinery before moving to a new Tiberium field. Other Changes · John Freeman and James Geiger credited for Mastering Lab work. · TransGaming Inc. credited for Macintosh conversion.
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